
For my third and final idea i am doing the queens
guard, but with a twist. At the moment i am using an image of the real queens guard to model from and then when i have finished i will be putting a shiny finish like a wooden toy. These images are all different angles of my model so far.
I'm having difficulty trying to recreate a good looking back and chest. I am in the process of putting more lines on the chest so i can model it a bit more. I started with a box too create this model. I then cut the box in half and created a symmetry.

After doing the symmetry i had to extrude arms, legs and neck from the main box. For the shoulder
extraction i had too add loads of lines so that i could curve the shoulder round taking the box feel away from the shoulder. I
hesitated a little bit for the neck thinking that there would be another way of making the neck more circular like getting a sphere and doing it that way.
Unfortunately i
couldn't.
Although just by connecting lots of lines and placing it i managed to get pretty much the same ending.

I
haven't completed the arms just yet because i need to finish do the torso. For the torso i ringed the edges except the last edge in closes too the symmetry point and used the the size tool making his waist line go in a little bit giving him more shape and
character. I have also extrude a little lip at the bottom of his torso where it joins the legs so that it give an effect of a coat hanging over.

For the legs i had to again extrude a square out and then extrude the polygon further down to the ankles. for the shoes i had to rotate it round until it was flat and
kept stretching it out until it was flat, then i made the end
polygon smaller to give it a shoe shape. After creating the basics of the leg and foot i added more points to give it more of a curve. i
enlarged the top part (base) of the leg and also made the knee a little bit larger as well.