Wednesday, 25 November 2009


For my third and final idea i am doing the queens guard, but with a twist. At the moment i am using an image of the real queens guard to model from and then when i have finished i will be putting a shiny finish like a wooden toy. These images are all different angles of my model so far. I'm having difficulty trying to recreate a good looking back and chest. I am in the process of putting more lines on the chest so i can model it a bit more. I started with a box too create this model. I then cut the box in half and created a symmetry.
After doing the symmetry i had to extrude arms, legs and neck from the main box. For the shoulder extraction i had too add loads of lines so that i could curve the shoulder round taking the box feel away from the shoulder. I hesitated a little bit for the neck thinking that there would be another way of making the neck more circular like getting a sphere and doing it that way. Unfortunately i couldn't. Although just by connecting lots of lines and placing it i managed to get pretty much the same ending.
I haven't completed the arms just yet because i need to finish do the torso. For the torso i ringed the edges except the last edge in closes too the symmetry point and used the the size tool making his waist line go in a little bit giving him more shape and character. I have also extrude a little lip at the bottom of his torso where it joins the legs so that it give an effect of a coat hanging over.

For the legs i had to again extrude a square out and then extrude the polygon further down to the ankles. for the shoes i had to rotate it round until it was flat and kept stretching it out until it was flat, then i made the end polygon smaller to give it a shoe shape. After creating the basics of the leg and foot i added more points to give it more of a curve. i enlarged the top part (base) of the leg and also made the knee a little bit larger as well.

Monday, 23 November 2009

Ears

Making the ear for the squirrel was extremely hard, although not complete the ear that i have created compared too the last ear is a lot more detailed. I am quite please with the out come so far because its a huge step forward from the pointed rabbit looking pixie ears. Its taken a long time to place all the segments and move them about to get the shape of the ear. adding loads of lines too manipulate is quite confusing and complicated but that was the only way i could work out how to change the shape so that it looked more refined. I'm not really sure how i am going to get the hair on the top of the ear there yet but that will be another challenge on its own accord.

Squirrel


This is my red squirrel so far. I feel that this squirrel is a good attempt seeing that i have never used 3ds max before or even a 3d programme. There are few things that i will have to change dramatically before i start mapping material on it and that will be the thickness of its arm and also size. I'm also going to have to make its legs/ hip larger because i feel its not bulging out enough.

My red squirrel



My second Model will be of the beautiful British red squirrel. This little blighter has been the vain of my life. I have been modeling this squirrel for a long time and i have been making good headway but i was never satisfied with the arms of this model. Its was so infuriating. For the model i edit poly ed a cylinder for both the tail and the body which was going beautiful. Then i cut the image in half creating and using a symmetry modifier. This was all very good until got too the hand of the squirrel. I have a few images of the first attempt of the arms. the top of the arm only had three edges too start with so straight away it was a little awkward to model already. Then when it went down to the joint or elbow it just got stupid because on the outer elbow it looked alright, but the second i changed view point the inner elbow where the joint is looked very peculiar and 2d. Now getting too the hands and fingers of this rodent proved too be and even more irritating blunder. In my first attempt of the hand/paw i only modelled the palm and the finger nails of the squirrel missing out the actual finger. After deciding too deleted the whole arm of the squirrel i re modelled the arm back too the fingers. I did this by selecting the hollow edges where i deleted up too, and held down shift and extended using the move tool. Once i got to the fingers i re attached a polygon to the hole to cover it and sliced it in too three polygons once i did that i extruded each polygon and repeated the process until i did it too all fingers.

Analysis


After completing the final image of my mars which took some time to do, i really wanted to get a starry feel behind the planet and Moon by putting a meteor shower behind it. Although i feel that the meteor shower didn't really do what i wanted of it, it still did provide a beautiful star affect in the background.
After placing all the meteors in, i then had to play around with lighting. The lighting was a little but more tricky so i spent an age putting it in different angles and location to get the right effect. Too be honest i came across the sun affect light by accident (red ring top left) when i was playing with the lighting. I used a day light filter and just enlarged it causing it too look like a sun or similar. With the second light (red ring off center) i used that light to illuminate the moon too give mars a shadow and also to glow Mar's surface on the side nearest the sun light. I also put the second light there so that it wouldn't affect the stars and too show the whole star object. The stars in the background where individually copied and pasted with some further away to give it a distant feel. The star was actually a moon which i just copied and modified so that it was really distorted until it looked unrecognisable and then i used it as a star.

Thursday, 5 November 2009

Final rendition

Asteriod


After making the moons i mad an asteriod in the same way but used noise and deformed it useing other things like taper and bend had a little fiddle until i got desired affect. i will now add this image and copy it to give it a meteor shower effect with light etc.

How i made my planets..........




Creating the planets was hard at first but once i remembered and knew how to do everything it go easier.
Steps
1. Find images of a rough bumpy terrain of a picture of the moon and mars etc.
2. 3ds max create sphere for the mars.
3. copy the sphere and make two moons scale it down.
4. name the moons and planet so not confused.
5.Using material editor (key but: m) select the material to place on the planet. I used Oren-nayar-blinn in the shadier icon because it look less reflective.
6.Start the bitmap process and adding the materials the the objects.
7.copy diffuse to bump to give texture.
8.Repeat for the moons.
9. Add more effect i used edit poly and changed point raised up or down to give more depth.
i just messed about with it for a while until i got desired effect.

Changing of plan....

I have decided to have a little change of plan, in the sense of my three ideas. I will be keeping two of my original ideas which are the red squirrel and the queens guards but i am changing the fish carp to the planet mars and its moons. I have decided to do this because the creation of like and all its living organisms start of with a planet and millions and millions of years worth of evolution. Plus mars has been found to have water on there as well meaning life may be thriving there.
This is part of my mars planet mock up but it is incomplete because i am wanting to put an asteroid shower with light beams shining and flying past. Once i learn how to create this affect it may be nearer to completion.