Friday 14 May 2010

Man model



For this man i had to use bones so that i could have his arm hit the fly when landing on the head. I decided to create a basic man because he would not be present long enough in the animation.

Wednesday 9 December 2009

Hair and Fur


After finishing the modelling of my squirrel I needed to place fur on it. I had a few options one being mapping and the other hair and fur. I decide to go with the hair and fur modifier because I felt that this would give the best effect on my squirrel. There was a slight little hick up because when I modelled the squirrel I modelled the tail the size it should be with fur. Too overcome this problem I had to decrease the tail size by selecting polygons and shrinking it after this was done I could finally start work on the hair modifier. With the tail I had to make it fluffy. To do this I had to keep the tail and the body separate so it would be easier for me to modify the hairs easier. I then had to change the body colour of my squirrel and lengthen the hair. I changed the colour so that the tips were light and the base dark. When getting to the body fur it was a much larger challenge then I anticipated. Firstly I had to select the areas I was going to colour white and the areas I was going to colour red. Having done this I spent a long time playing around with the thickness of roots so that there weren’t many bold bits. I also increase the amount of hair follicles as well. Not that I don’t enjoy combing, but this was a little weird. Unfortunately I could not overcome the problem of boldness so once I rendered it I place it in to Photoshop and patched the light areas. I feel that the final outcome of this squirrel was satisfying I do feel that the next time I tackle a project like this I will be able to Finish the product a lot more professionally.



Wednesday 25 November 2009


For my third and final idea i am doing the queens guard, but with a twist. At the moment i am using an image of the real queens guard to model from and then when i have finished i will be putting a shiny finish like a wooden toy. These images are all different angles of my model so far. I'm having difficulty trying to recreate a good looking back and chest. I am in the process of putting more lines on the chest so i can model it a bit more. I started with a box too create this model. I then cut the box in half and created a symmetry.
After doing the symmetry i had to extrude arms, legs and neck from the main box. For the shoulder extraction i had too add loads of lines so that i could curve the shoulder round taking the box feel away from the shoulder. I hesitated a little bit for the neck thinking that there would be another way of making the neck more circular like getting a sphere and doing it that way. Unfortunately i couldn't. Although just by connecting lots of lines and placing it i managed to get pretty much the same ending.
I haven't completed the arms just yet because i need to finish do the torso. For the torso i ringed the edges except the last edge in closes too the symmetry point and used the the size tool making his waist line go in a little bit giving him more shape and character. I have also extrude a little lip at the bottom of his torso where it joins the legs so that it give an effect of a coat hanging over.

For the legs i had to again extrude a square out and then extrude the polygon further down to the ankles. for the shoes i had to rotate it round until it was flat and kept stretching it out until it was flat, then i made the end polygon smaller to give it a shoe shape. After creating the basics of the leg and foot i added more points to give it more of a curve. i enlarged the top part (base) of the leg and also made the knee a little bit larger as well.

Monday 23 November 2009

Ears

Making the ear for the squirrel was extremely hard, although not complete the ear that i have created compared too the last ear is a lot more detailed. I am quite please with the out come so far because its a huge step forward from the pointed rabbit looking pixie ears. Its taken a long time to place all the segments and move them about to get the shape of the ear. adding loads of lines too manipulate is quite confusing and complicated but that was the only way i could work out how to change the shape so that it looked more refined. I'm not really sure how i am going to get the hair on the top of the ear there yet but that will be another challenge on its own accord.

Squirrel


This is my red squirrel so far. I feel that this squirrel is a good attempt seeing that i have never used 3ds max before or even a 3d programme. There are few things that i will have to change dramatically before i start mapping material on it and that will be the thickness of its arm and also size. I'm also going to have to make its legs/ hip larger because i feel its not bulging out enough.

My red squirrel



My second Model will be of the beautiful British red squirrel. This little blighter has been the vain of my life. I have been modeling this squirrel for a long time and i have been making good headway but i was never satisfied with the arms of this model. Its was so infuriating. For the model i edit poly ed a cylinder for both the tail and the body which was going beautiful. Then i cut the image in half creating and using a symmetry modifier. This was all very good until got too the hand of the squirrel. I have a few images of the first attempt of the arms. the top of the arm only had three edges too start with so straight away it was a little awkward to model already. Then when it went down to the joint or elbow it just got stupid because on the outer elbow it looked alright, but the second i changed view point the inner elbow where the joint is looked very peculiar and 2d. Now getting too the hands and fingers of this rodent proved too be and even more irritating blunder. In my first attempt of the hand/paw i only modelled the palm and the finger nails of the squirrel missing out the actual finger. After deciding too deleted the whole arm of the squirrel i re modelled the arm back too the fingers. I did this by selecting the hollow edges where i deleted up too, and held down shift and extended using the move tool. Once i got to the fingers i re attached a polygon to the hole to cover it and sliced it in too three polygons once i did that i extruded each polygon and repeated the process until i did it too all fingers.

Analysis


After completing the final image of my mars which took some time to do, i really wanted to get a starry feel behind the planet and Moon by putting a meteor shower behind it. Although i feel that the meteor shower didn't really do what i wanted of it, it still did provide a beautiful star affect in the background.
After placing all the meteors in, i then had to play around with lighting. The lighting was a little but more tricky so i spent an age putting it in different angles and location to get the right effect. Too be honest i came across the sun affect light by accident (red ring top left) when i was playing with the lighting. I used a day light filter and just enlarged it causing it too look like a sun or similar. With the second light (red ring off center) i used that light to illuminate the moon too give mars a shadow and also to glow Mar's surface on the side nearest the sun light. I also put the second light there so that it wouldn't affect the stars and too show the whole star object. The stars in the background where individually copied and pasted with some further away to give it a distant feel. The star was actually a moon which i just copied and modified so that it was really distorted until it looked unrecognisable and then i used it as a star.