
For this man i had to use bones so that i could have his arm hit the fly when landing on the head. I decided to create a basic man because he would not be present long enough in the animation.
After finishing the modelling of my squirrel I needed to place fur on it. I had a few options one being mapping and the other hair and fur. I decide to go with the hair and fur modifier because I felt that this would give the best effect on my squirrel. There was a slight little hick up because when I modelled the squirrel I modelled the tail the size it should be with fur. Too overcome this problem I had to decrease the tail size by selecting polygons and shrinking it after this was done I could finally start work on the hair modifier. With the tail I had to make it fluffy. To do this I had to keep the tail and the body separate so it would be easier for me to modify the hairs easier. I then had to change the body colour of my squirrel and lengthen the hair. I changed the colour so that the tips were light and the base dark. When getting to the body fur it was a much larger challenge then I anticipated. Firstly I had to select the areas I was going to colour white and the areas I was going to colour red. Having done this I spent a long time playing around with the thickness of roots so that there weren’t many bold bits. I also increase the amount of hair follicles as well. Not that I don’t enjoy combing, but this was a little weird. Unfortunately I could not overcome the problem of boldness so once I rendered it I place it in to Photoshop and patched the light areas. I feel that the final outcome of this squirrel was satisfying I do feel that the next time I tackle a project like this I will be able to Finish the product a lot more professionally.